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2026-10-16 11:21:34
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Most plastic parts do not fail because of a bad material choice or a bad mold. They fail because the structure was drawn as if it were a machined metal part. Plastic behaves differently: it shrinks when it cools, it conducts heat slowly, and it is far weaker at a sharp corner than the stress analysis suggests.

Figure 1. Plastic Part Structure Design: Ribs, Bosses & Wall Rules.
These are the structural rules that make the difference. They are not negotiable preferences — they are consequences of how the material behaves.
Rule: keep wall thickness as uniform as possible.
Thick sections cool more slowly than thin ones. The thick section shrinks later, pulling material from the thin section, and you get:
Typical wall thickness by material:
| Material | Typical wall (mm) | Practical range |
|---|---|---|
| ABS | 2.0 | 1.2–3.5 |
| PP | 1.8 | 1.0–3.5 |
| PE (HDPE) | 1.8 | 1.0–3.5 |
| PS | 1.8 | 1.0–3.5 |
| PC | 2.3 | 1.5–4.0 |
| PA6 / PA66 | 1.8 | 1.0–3.5 |
| POM | 1.8 | 1.0–3.0 |
| PMMA | 2.3 | 1.5–4.0 |
Thickness ratios to hold:
Wall thickness and cooling time: cooling time scales with the square of wall thickness. Going from 2 mm to 4 mm does not double the cooling time — it roughly quadruples it, in that region.
Ribs add stiffness without the mass (or the sink) of a thick wall.
| Rib parameter | Recommendation |
|---|---|
| Rib thickness (at the base) | 0.5–0.6 × the adjoining wall thickness |
| Rib height | Up to 3 × the wall thickness for unfilled resins; less for glass-filled |
| Rib spacing | ≥ 2 × the wall thickness between rib center lines |
| Rib draft | 0.5°–1.0° per side minimum; more if the rib is deep |
| Base radius (rib to wall) | 0.25–0.5 × the wall thickness, minimum 0.25 mm |
| Rib top radius | 0.2–0.5 × the rib thickness |
Why ribs must be thinner than the wall: if the rib base is as thick as the wall, the junction becomes a thick section and sinks. The 0.5–0.6 ratio is the classic result — thick enough to carry load, thin enough to cool with the wall.
Additional rib rules:
Bosses are the local features that accept screws, inserts or locating pins. They are the most common source of sink marks in molded parts.
| Boss parameter | Recommendation |
|---|---|
| Boss outer diameter (for a self-tapping screw) | 2.0–2.5 × the screw's major diameter |
| Boss wall thickness | 0.5–0.6 × the nominal wall thickness |
| Boss height above the base wall | ≤ 3 × boss OD; support taller bosses with ribs |
| Supporting ribs | 3–4 ribs, each 0.5–0.6 × the wall thickness, blending into the boss |
| Core hole diameter (self-tapping) | Matches the screw's recommended pilot hole for the material |
| Core hole depth | At least the screw engagement length plus clearance |
| Draft on the boss OD and core | 0.5°–1.0° per side |
Boss design notes:
Rule: radius everything that is not a functional edge.
Draft is what lets the part leave the mold. Without it, the part drags on the steel, scuffs, and holds the cycle up.
| Feature | Minimum draft |
|---|---|
| Vertical walls, smooth texture | 0.5° per side |
| Walls with a light texture (MT 11000–11020) | 1.5° per side |
| Walls with a heavy texture (MT 11030+) | 3° per side, or 1° per 0.025 mm of texture depth |
| Deep cores, deep ribs | 1°–2° per side, more if deep |
| Bosses (OD and core) | 0.5°–1° per side |
| Shut-off surfaces | Add draft on the side that slides |
Rule of thumb: add 1° of draft for every 0.025 mm of texture depth, on top of the base 0.5°.

Figure 2. Quick reference: the key checks and reference values from this guide.
Plastic part structure design comes down to three habits: keep thickness uniform, keep transitions gradual, and radius every corner. Everything else — rib ratios, boss proportions, draft values — follows from those three, plus the shrinkage behavior of the material you chose.
If your part is being designed for the first time in plastic, our DFM engineers will review the 3D geometry against these rules and mark up every feature that will cause a molding problem before the tool is cut.
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